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 Post subject: 27 - 01 - 2010
PostPosted: Wed Jan 27, 2010 6:57 am 
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Joined: Thu Jan 24, 2008 6:37 pm
Posts: 174
Oh dear, oh dear.

January already. Well, happy new year folks. The site might have been standing still for a bit, but trust me the server hasn't. I should really do something about that progress box up there. Anyway, I've got a new job, limiting my free time somewhat, and Thete has just become a dad so he'll probably be occupied until the better part of the summer. No need to fret, though, I wouldn't be posting news if I didn't have anything interesting!

I've recently finished the core scripting of the random encounter system which accompanies the overland map. Considering how large the 'world' is, we'll probably have three or four overland maps to represent the different areas.

Every overland map supports a number of dominant factions. At the start these factions will be populated by NPC factions, such as mercenary bands and bandit groups. When a faction has been whiped out however a spot opens up on the map which can be filled up by, yes, a player (or players). A player picks a location for their home base and how the faction will react towards other factions or NPCs will entirely depend on the player's orders (and possibly his or her occupation).

Furthermore I've been working on the basics of the crafting system... which is comming along quite nicely. After these two parts have been fine-tuned and some actual random encounters are added too the mod, we'll have enough to start an early beta.

Until then :awesome:

EDIT: Oh yes! I almost forgot. The site now has an RSS feed which can be accessed here:
feed.php

_________________
Ridcully was to management what King Herod was to the Bethlehem Playgroup Association. His mental approach to it could be visualised as a sort of business flowchart with, at the top, a circle entitled "Me, who does the telling" and, connected below it by a line, a large circle entitled "Everyone else".

-- (Terry Pratchett, The Last Continent)


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